
tree
T R E E
Internal R&D
Tree is an internal R&D project designed to push the boundaries of our fluid simulation and organic material rendering pipelines using Cinema 4D, X-particles, and Redshift. By leading the art direction and concept design, we crafted a hyper-realistic scene featuring detailed tree bark and delicate fern growth. The core focus of this study was a complex FX simulation of a thick, highly viscous golden fluid, complete with suspended glitters, slowly dripping and flowing across the natural surfaces. Through meticulous 3D lighting and rendering studies, we achieved a warm, organic aesthetic, balancing the raw texture of the bark with the stunning specular highlights and refractive beauty of the golden liquid.
CG & VFX Integration
Motion Graphics
Dynamics & Simulations
Character
Product Visualization



